What is the difference between Time Of Day, Clock Time, and Countdown?
Time Of Day Column
Time Of Day is the time on your watch; it’s exactly the time of day that something is supposed to take place, such as 7:07 p.m. Time Of Day autocalculates for all segments within the pregame timeframe when a user creates a new schedule. Time Of Day WILL NOT calculate in any other timeframe except pre-game. The reasoning: because once a game starts, teams do not know when the segments will take place, such as a media timeout or halftime, because the pace of each game is different.
The Time Of Day column is most commonly calculated when a user creates a new schedule. When creating a new schedule, the first popup box that appears is the schedule detail box, which asks the user to input event name, event date, etc., and also defaults all times to 12:00 p.m. (see image below)
If a team has their pregame segments setup with a duration (see image below) ...
… then the segment times will auto-calculate based on the duration of each segment. A user can revise the first segment and have ScriptPRO auto-calculate everything after that counting down to kickoff, or a user can revise the last segment and have ScriptPRO auto-calculate everything before that and count up to the first segment. Simply put: if a user knows the start time of the game - usually the last segment on the screen - users can input that time and ScriptPRO will auto-calculate backwards until the first segment (in this case, “Doors Open to Season Ticket Holders” segment)
If a team does not have durations assigned to each segment, then ScriptPRO will not auto-calculate the Time Of Day when creating a schedule, and users can manipulate those times.
Important to note: Time of Day will use the first in-game segment as the stopping point. For example: if a game is supposed to start at 7:10 p.m., the “kickoff”/”tip-off”/start of game segment should be the first segment inside the in-game timeframe.
Clock Time Column
The Clock Time column shows the user what the scoreboard should show. The Clock Time column is calculated based on the duration of the segments that lead into the start of a game/event.
In the example below, the start of the game is the “TIP-OFF” segment, which is the first segment inside the in-game timeframe. The Clock Time column will continue counting from the first segment all the day down until the first in-game segment.
The countdown column calculates the time remaining until the next “reset countdown time at segment” checkbox that is enabled on the segment (see image below).
If every segment has “Reset Countdown Time At Segment” checkbox enabled, the Countdown Column will calculate how much time remains before the next segment and place that next to each element (see image below). Setting up the segments like this WILL NOT utilize the countdown clock to countdown until the start of the game, but rather utilize that column to count down until the next segment.
Alternatively, if a team wishes to use the Countdown column to show users how much time is remaining from a specific element to the start of the game, only the segment that indicates the start of the game (such as tip-off) should have the “Reset Countdown Time At Segment” checkbox enabled.
Teams can also use a combination of both counting down until the start of the game AND counting down between segments. In such a scenario, the team will have the pre-game segments WITHOUT the “Reset Countdown Clock At Segment” enabled - allowing ScriptPRO to countdown to the start of the game - and then have all the in-game segments have “Reset Countdown Clock At Segment” enabled - allowing ScriptPRO to calculate the time between an element and the next segment, such as during a media timeout.